These programs are designed to fit into a typical class period of 40-60 minutes with 25-30 students per class. After the first one-hour program, there is a discount for additional classes. For more information, or to make reservations call (216) 721-5722 x251.
Touching the Past: American Indians and Early Settlers Grades K-1 The life of American Indians or early settlers is brought into your classroom with discovery boxes containing artifacts that provide visual and tactile experience of life in the past. Students use the hands-on artifacts to compare how different cultures met the common human needs for food, clothing and shelter in the Eastern Woodland American Indian or early settler cultures. Grade 2 Hands-on artifacts from the Eastern Woodland American Indian culture and the time of the early European settlers to Ohio provide the means for students to answer questions about daily life in the past. They construct knowledge about how science and technology have changed the daily lives of people over time, including the work people did and how it compares to today. Grade 3-4 Students compare and contrast Eastern Woodland American Indians and early settlers land use and daily life using hands-on artifacts that are brought into your classroom. Students use American Indian artifacts to infer land use for their culture; students use a map parceling out the land to infer the daily life of early settlers. They discover the similarities and differences in the ways cultures meet common human needs.
Traveling Immigration Trunks Grades 4-8 What was it like to be an immigrant or a migrant and move to northeast Ohio? through the facilitated hands-on investigation of documents, artifacts and clothing, students learn and understand the circumstances that brought different families to this area. From a selection of Russian, Irish, German, Turkish or Mexican immigrant families and Appalachian, southern, or Puerto Rican migrant families, four traveling trunks are brought to your classroom. under the guidance of a museum educator, students unpack the contents, construct the story and present their findings to the rest of the class.
Build Me a State: Make It Ohio! Grades 3-5 Choose one or both. The programs support social studies history and methods standards on how we interpret the past by using artifacts and/or written data.
Build Me a Mound Grade 4 Students unravel the mystery of the Adena and Hopewell Mound Builders in a hands-on examination of reproduction artifacts like those recovered from the archaeological sites. Critical thinking questions lead students to describe the practices and products of these two early Ohio cultural groups from their interpretation of the artifacts.
Build Me a Neighborhood Grades 3-5 In teams of two, students use wood blocks and street maps to build neighborhoods, house by house, by interpreting basic census information. Based on 1880-1930 simplified census data on population, occupations and ethnicity, this program helps students understand how neighborhoods change over time and what the Cleveland community was like in the past.
Go with the FLO Grade 3 Push-Pull. Start-Stop.We bring a taste of the Crawford Auto and Aviation Museum to your classroom with DVD footage and hands-on experiements! Following DVD introductions, students rotate through stations that trace and measure motion, identify forces that affect motion, and predict changes when an object experiences a force. Students record their results from experiments that address science standards. This program is strictly aligned to the Grade 3 grade level indicators in physical science.
The Sci-Phy of Your Car Grade 4 Why would one car win a race over the other when both have the same horsepower? Students see two of the museum's most prized cars through DVD footage and find that what they are made of makes the difference. Properties of matter, physical and chemical changes, and action resulting in temperature change are explored in this program, which is aligned with the fourth grade physical science standards.
Mechanic's Corner to Go Grade 5 Using DVD footage of the Crawford Museum and hands-on experiments, students connect fifth grade physical science indicators with keeping a car running. "How to Jump-Start a Car" introduces them to electricity, and they follow by making a battery! "Adding Coolant to the Radiator" leads into a heat transfer experiment and collection of temperature data. "The Roar of the Muscle Car" teaches some fundamentals of sound. A solar car experiment, questions on physical and chemical changes and more assist fifth graders in preparing for the fifth grade achievement test.
Transportation Math on the Go! Grade 4-6 Students work with reproduction artifacts based on our famous Crawford Auto Museum collection. Working in teams of two, students move around the classroom through stations where they work math applications that directly correlate to the grade 4 or 6 grade level indicators. The stations are set up using automobile artifacts and other items to simulate real-life math problems based on transportation. 90 minute program.